>>Note: "Auralization" is the technique of creation and reproduction of sound on the basis of computer data. With this tool is it possible to predict the character of sound signals which are generated at the source and modified by reinforcement, propagation and transmission in systems such as rooms, buildings, vehicles or other technical devices. This book is organized as a comprehensive collection of the basics of sound and vibration, acoustic modelling, simulation, signal processing and audio reproduction. Implementations of the auralization technique are described using examples drawn from various fields in acoustic’s research and engineering, architecture, sound design and virtual reality. |
| Binaural transfer path synthesis |
| Source identification and characterization |
| Structure-borne sound sources |
| Transfer path characterization |
| Harmonic monopole source and sound power |
| Pulsating sphere and radiation impedance |
| Multipoles and extended sources |
| Convolution and sound synthesis |
| Spatial resolution of HRTF |
| Waves on plates and their radiation |
| Internal losses and structural reverberation time |
| Vibrational transmission over junctions |
| 3-D sound reproduction and virtual reality systems |
| >>Link: 3-D sound reproduction and virtual reality systems\3-D sound reproduction and virtual reality systems |
| Signal processing for auralization |
| >>Link: 3-D sound reproduction and virtual reality systems\Signal processing for auralization |
| >>Link: 3-D sound reproduction and virtual reality systems\Psychoacoustics |
| Characterization of sources |
| >>Link: Characterization of sources\Characterization of sources |
| >>Link: 3-D sound reproduction and virtual reality systems\Sound propagation |
| >>Link: Simulation models\Simulation models |
| Simulation of sound in rooms |
| >>Link: 3-D sound reproduction and virtual reality systems\Simulation of sound in rooms |
| Aspects of real-time processing |
| >>Link: Aspects of real-time processing \Aspects of real-time processing |
| Fundamentals of acoustics |
| >>Link: 3-D sound reproduction and virtual reality systems\Fundamentals of acoustics |
| Simulation and auralization |
| >>Link: Simulation and auralization\ Simulation and auralization |
| Sound fields in cavities and in rooms |
| >>Link: Sound fields in cavities and in rooms\Sound fields in cavities and in rooms |
| Fundamentals of Acoustics, Modelling, Simulation, Algorithms and Acoustic Virtual Reality |
| 3-D sound reproduction and virtual reality systems |
| \3-D sound reproduction and virtual reality systems |
| Headphone equalization for binaural signals |
| Binaural loudspeaker technology |
| VR technology and integrated VR systems |
| "Auralization" is the technique of creation and reproduction of sound on the basis of computer data. With this tool is it possible to predict the character of sound signals which are generated at the source and modified by reinforcement, propagation and transmission in systems such as rooms, buildings, vehicles or other technical devices. This book is organized as a comprehensive collection of the basics of sound and vibration, acoustic modelling, simulation, signal processing and audio reproduction. Implementations of the auralization technique are described using examples drawn from various fields in acoustic’s research and engineering, architecture, sound design and virtual reality. |
| Fundamentals of Acoustics, Modelling, Simulation, Algorithms and Acoustic Virtual Reality |
| Fundamentals of acoustics |
| \Fundamentals of acoustics |
| Sound field equations and the wave equation |
| Derivation of the wave equation |
| Plane waves in fluid media |
| Wideband waves and signals |
| "Auralization" is the technique of creation and reproduction of sound on the basis of computer data. With this tool is it possible to predict the character of sound signals which are generated at the source and modified by reinforcement, propagation and transmission in systems such as rooms, buildings, vehicles or other technical devices. This book is organized as a comprehensive collection of the basics of sound and vibration, acoustic modelling, simulation, signal processing and audio reproduction. Implementations of the auralization technique are described using examples drawn from various fields in acoustic’s research and engineering, architecture, sound design and virtual reality. |
| Fundamentals of Acoustics, Modelling, Simulation, Algorithms and Acoustic Virtual Reality |
| Reflection of plane waves at an impedance plane |
| Examples of wall impedances |
| Spherical wave above impedance plane |
| "Auralization" is the technique of creation and reproduction of sound on the basis of computer data. With this tool is it possible to predict the character of sound signals which are generated at the source and modified by reinforcement, propagation and transmission in systems such as rooms, buildings, vehicles or other technical devices. This book is organized as a comprehensive collection of the basics of sound and vibration, acoustic modelling, simulation, signal processing and audio reproduction. Implementations of the auralization technique are described using examples drawn from various fields in acoustic’s research and engineering, architecture, sound design and virtual reality. |
| Fundamentals of Acoustics, Modelling, Simulation, Algorithms and Acoustic Virtual Reality |
| Anatomy of the peripheral hearing system |
| Psychoacoustic characterization |
| Tonality, pitch, pitch strength |
| Head-related transfer functions |
| Speech intelligibility and transparence |
| Spatial variations in a room |
| Estimation of the monaural subjective parameters |
| Fundamentals of Acoustics, Modelling, Simulation, Algorithms and Acoustic Virtual Reality |
| Signal processing for auralization |
| \Signal processing for auralization |
| The concept of auralization |
| Fundamentals of signal processing |
| Impulse response and transfer function Content XIII |
| Analogue-to-digital conversion |
| Discrete Fourier transformation |
| Fast Fourier transformation |
| Sources of errors, leakage and time windows 1 |
| "Auralization" is the technique of creation and reproduction of sound on the basis of computer data. With this tool is it possible to predict the character of sound signals which are generated at the source and modified by reinforcement, propagation and transmission in systems such as rooms, buildings, vehicles or other technical devices. This book is organized as a comprehensive collection of the basics of sound and vibration, acoustic modelling, simulation, signal processing and audio reproduction. Implementations of the auralization technique are described using examples drawn from various fields in acoustic’s research and engineering, architecture, sound design and virtual reality. |
| Fundamentals of Acoustics, Modelling, Simulation, Algorithms and Acoustic Virtual Reality |
| Simulation of sound in rooms |
| \Simulation of sound in rooms |
| Reproducibility in stochastic ray tracing |
| Computation times versus uncertainties - case studies |
| Reduction of computational load by preprocessing |
| Hybrid image source models (deterministic ray tracing) |
| Systematic uncertainties of geometrical acoustics |
| Hybrid models in room acoustics |
| Hybrid deterministic-stochastic models |
| Construction of binaural room impulse responses |
| "Auralization" is the technique of creation and reproduction of sound on the basis of computer data. With this tool is it possible to predict the character of sound signals which are generated at the source and modified by reinforcement, propagation and transmission in systems such as rooms, buildings, vehicles or other technical devices. This book is organized as a comprehensive collection of the basics of sound and vibration, acoustic modelling, simulation, signal processing and audio reproduction. Implementations of the auralization technique are described using examples drawn from various fields in acoustic’s research and engineering, architecture, sound design and virtual reality. |
| Fundamentals of Acoustics, Modelling, Simulation, Algorithms and Acoustic Virtual Reality |
| Characterization of sources |
| \Characterization of sources |
| Structure-borne sound sources |
| "Auralization" is the technique of creation and reproduction of sound on the basis of computer data. With this tool is it possible to predict the character of sound signals which are generated at the source and modified by reinforcement, propagation and transmission in systems such as rooms, buildings, vehicles or other technical devices. This book is organized as a comprehensive collection of the basics of sound and vibration, acoustic modelling, simulation, signal processing and audio reproduction. Implementations of the auralization technique are described using examples drawn from various fields in acoustic’s research and engineering, architecture, sound design and virtual reality. |
| Fundamentals of Acoustics, Modelling, Simulation, Algorithms and Acoustic Virtual Reality |
| Aspects of real-time processing |
| \Aspects of real-time processing |
| Real-time binaural synthesis |
| HRTF in multiple degrees of freedom |
| Room acoustical real-time auralization |
| Real-time processing of image sources |
| Real-time modelling of reverberation |
| Hybrid real-time room auralization |
| "Auralization" is the technique of creation and reproduction of sound on the basis of computer data. With this tool is it possible to predict the character of sound signals which are generated at the source and modified by reinforcement, propagation and transmission in systems such as rooms, buildings, vehicles or other technical devices. This book is organized as a comprehensive collection of the basics of sound and vibration, acoustic modelling, simulation, signal processing and audio reproduction. Implementations of the auralization technique are described using examples drawn from various fields in acoustic’s research and engineering, architecture, sound design and virtual reality. |
| Fundamentals of Acoustics, Modelling, Simulation, Algorithms and Acoustic Virtual Reality |
| Sound fields in cavities and in rooms |
| \Sound fields in cavities and in rooms |
| Statistical reverberation theory |
| Steady-state energy density and level |
| "Auralization" is the technique of creation and reproduction of sound on the basis of computer data. With this tool is it possible to predict the character of sound signals which are generated at the source and modified by reinforcement, propagation and transmission in systems such as rooms, buildings, vehicles or other technical devices. This book is organized as a comprehensive collection of the basics of sound and vibration, acoustic modelling, simulation, signal processing and audio reproduction. Implementations of the auralization technique are described using examples drawn from various fields in acoustic’s research and engineering, architecture, sound design and virtual reality. |
| Fundamentals of Acoustics, Modelling, Simulation, Algorithms and Acoustic Virtual Reality |
| Simulation methods for sound and vibrational fields |
| "Auralization" is the technique of creation and reproduction of sound on the basis of computer data. With this tool is it possible to predict the character of sound signals which are generated at the source and modified by reinforcement, propagation and transmission in systems such as rooms, buildings, vehicles or other technical devices. This book is organized as a comprehensive collection of the basics of sound and vibration, acoustic modelling, simulation, signal processing and audio reproduction. Implementations of the auralization technique are described using examples drawn from various fields in acoustic’s research and engineering, architecture, sound design and virtual reality. |
| Fundamentals of Acoustics, Modelling, Simulation, Algorithms and Acoustic Virtual Reality |
| Simulation and auralization |
| \ Simulation and auralization |
| Simulation and auralization of structure-borne sound |
| Definitions of impact sound transmission |
| Impact sound auralization |
| Structure-borne interaction model |
| Simulation and auralization of airborne sound insulation |
| Definitions of airborne sound transmission |
| Sound insulation of building elements |
| Sound insulation of buildings |
| Sound transmission prediction models |
| Auralization of airborne sound insulation |
| "Auralization" is the technique of creation and reproduction of sound on the basis of computer data. With this tool is it possible to predict the character of sound signals which are generated at the source and modified by reinforcement, propagation and transmission in systems such as rooms, buildings, vehicles or other technical devices. This book is organized as a comprehensive collection of the basics of sound and vibration, acoustic modelling, simulation, signal processing and audio reproduction. Implementations of the auralization technique are described using examples drawn from various fields in acoustic’s research and engineering, architecture, sound design and virtual reality. |
| Fundamentals of Acoustics, Modelling, Simulation, Algorithms and Acoustic Virtual Reality |
| |